Performance Improvements (v0.3.20)
Bring Me Hope » Devlog
Update v0.3.20!
Hello! Just doing my monthly update as usual! Enjoy!
- Implemented surace pooling (much faster GPU performance)
- Improved performance of grass
- Improved depth-sorting performance
- Slightly improved shader peformance
- Running Start skill is now easier to execute (dash punch skill)
- Menu Blur setting is now working correctly
- Fixed some inconsistent world persistence issues
- Enemies can be alerted now and show a little sprite when they are
- Crabs can die now, and everyone has ghosts
- Added credits
What I've been up to!
Still just working on Act 2 and generally trying to make the game a bit more polished. Sorry for the short writeup this time!
Files
Bring Me Hope (VM).zip 277 MB
2 hours ago
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Bring Me Hope
| Status | In development |
| Author | Fern Nigro |
| Genre | Role Playing |
| Tags | Action-Adventure, Pixel Art, Singleplayer, Souls-like |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |
More posts
- The Visual Juice Update (v0.3.17)27 days ago

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