A downloadable tool for Windows

Buy Now$2.00 USD or more

This is a very simple set of functions that provide you with a very easy vertex buffer based decal system. No memory management besides calling decal_reset() and decal_bake(). It's also an extremely performant system!

You can directly reach out if you need help via Discord! Just @me!

How do I use it?

Step 1. Bake decals, this builds your vertex buffer(do this in your normal draw events)

Step 2. Draw your decals (do this in your normal draw events)

Step 3. When you want to clear your decals (like when you change rooms) call decal_reset()


That's it, super easy!

This was made for Game Maker Studio 2.3 or newer. This will work with earlier versions of Game Maker if you wish to port it yourself.

Purchase

Buy Now$2.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

scr_decals.gml 4 kB

Comments

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hello, can I ask what can it be used for?

You can use it for a lot of stuff! I use it for footsteps in snow/sand, you can use it for blood or debris on the floor, whatever you want really

(+1)

Thanks for your reply!