GML Decal System
A downloadable tool for Windows
This is a very simple set of functions that provide you with a very easy vertex buffer based decal system. No memory management besides calling decal_reset() and decal_bake(). It's also an extremely performant system!
You can directly reach out if you need help via Discord! Just @me!
How do I use it?
Step 1. Bake decals, this builds your vertex buffer(do this in your normal draw events)
Step 2. Draw your decals (do this in your normal draw events)
Step 3. When you want to clear your decals (like when you change rooms) call decal_reset()
That's it, super easy!
This was made for Game Maker Studio 2.3 or newer. This will work with earlier versions of Game Maker if you wish to port it yourself.
In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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